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What I am suggesting is if you are serious about all this you would do well to also read those.If you are using a pocket calculator, try to find the scientific kind.If you can master this website, you will be a steely-eye missile person; and any science fiction you create will have better scientific accuracy than 99% of the crap that is out there now.Plus along the way I'll leave you a few quotes from novels and observations that could spark some fruitful ideas to develop for your work. All the equations in the following are about high school algebra level.
In genre sf, the ultimate aim of technological progress is, in the words of Mack Reynolds, "total understanding of the cosmos". I'm here to make you into steely-eyed missile people, blasting off and leaving all those trekkies choking on your rocket exhaust. Real rocket scientist know what metric units to use in rocket equations (metre—kilogram—second, centimetre—gram—second, SI). So, for the benefit of all you ground-grippers, I'm going to explicitly specify what metric units to use in each equation.
This is clearly reflected in the increasing interest which post-World War Two sf has taken in the traditional questions of religion and in the evolution of science-fictional ideas of the Superman. Because I know if I don't, it will be just too blasted easy for you to make a mistake in units and get an answer that is a thousand times too big or small. Because the entire non-USA world in general, and the realm of science in particular uses metric. I'll try to explain things simple, so non-science types can still understand. I assume you at least know what the difference is between a planet and a galaxy.
Or if you prefer, it is because I'm trying to make the equations easier for a non-rocket-scientist to use. You will have a big head-start if you've had a course in high-school physics (and didn't flunk).
Secondly it gives a bit of "slice of life" illustration of how the concept relates to the world of the novel. They reveal themselves to nobodies who care."The point of this website is to allow a science fiction writer or game designer to get the scientific details more accurate.
Thirdly I tend to use novels that I personally think are forgotten and under-rated classsics, hoping you will be intrigued enough to look up a copy of the novel. It is also to help science fiction readers and game players to notice when the media they are enjoying diverges from scientific reality. This web site might not be an adequate crib-sheet for media science fiction, but I'm doing my best.