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If you have an 18 DEX ( 4), then only 3 is used, the rest is wasted. From there you can offer your assistance in finishing the job. An armor with a Max Dex bonus of 3 will allow only that. ------------------------------------------------------------------- . Mercenaries from Lorso will attempt to stop you, but will have to be stopped. (300 credits, 200 XP, LSP) GLITCH - Now, if you took the neutral way above, or started the light way and (lied) your way out of it, you can go to Lorso and tell her all about Batono hiding in the apartments.------------------------------------------------------------------------------- ... Classes : DDDCL: ------------------------------------------------------------------------------- Note: All classes have the same ability "To Hit" (Base Attack Bonus). And then there is the Dark Side path, which takes a bit longer to complete.From Tech Specialist, to Jedi Guardian, they all gain 1 point per level. Follow the dialogue options until you get the option to help with the smuggling (or that you "want in"). ------------------------------------------------------------------------------- ..:: Table of Contents ::.. ------------------------------------------------------------------------------- i. The basic economic unit of the RPG is these bad boys, not "credits." LSP - Light Side Point. In my conversatin trees, I use INF to note gains in Influence, and -INF- to note losses in Influence. Basically a number you have to reach to do something. First, talk to the Czerka officer standing by the door at dock 3, area 126. She tells you that he spent a lot of time with the Ithorians. If it's your first time here, hit the Information Terminal to get the map, and so you can easily come back here later. You can tell the receptionist that you're here to see Chodo Habat (whether you're working for the Ithorians or Czerka doesn't matter, besides we are actually here to talk to Chodo). ............................................................................. ------------------------------------------------------------------------------- ================== What's New in 1.0: ================== For a complete Version History, check out the Final Words Section at the end of the FAQ. : FNLWD: Quick Navigation:....................................................... Quick Definitions: Kot OR2 - this game STR - Strength DEX - Dexterity CON - Constitution INT - Intelligence WIS - Wisdom CHA - Charisma XP - Experience Point. It has two effects, first, there alignment gets closer to yours; and second, they will reveal more information about themselves and even give you bonuses. SIDEQUEST: TSF Bounty, Batono has Vanished Batono worked for Czerka, but was snitching to the TSF, so that might make Czerka a good place to start. (50 XP) Next go see Lorso in the Czerka offices and ask about Batono. Exit Czerka and turn left, straight ahead to the Residential West. Creating your Exile : FNBGS: Final Words ...................................... So, regardless, the game should stay challenging enough no matter which way you go. If you didn't get this quest, they are replaced with 3 generic mercenaries. Once you get your ship back, return to Telos - Citadel station for 200 credits. The first two options will get him to reveal that Batono is an employee, but that's it, unless you want the DSP, in which case you threaten to hurt him.

) ================================================================= Got a question? Check the Frequently Asked Questions section first (it's before the walkthrough) to see if your question is already answered. Since most of the items you'll find are randomly determined by the game, and you'll get different things every time you play, I can't really say what you'll get (except in some specific instances). There are 3 main "classes" you can take, each with a male/female option. I'd recommend buying all her /- cards in stock, but unless you really know what you're doing, avoid the Flip 3&6 and Flip 2&4 cards. You can [Persuade] to get him to waive the 100 credit entrance fee. It doesn't load up any of your old saves, or use the data from the first game in any way. Once you've dealt with Goto, return to Vogga for a reward, 500 credits and 2000 XP. SIDEQUEST: TSF Bounty, Escaped Criminals After getting this quest, the next time you go to the Czerka offices, you'll see the two criminals talking to Executive Lorso. ....................................................................... ------------------------------------------------------------------------------- i. You do not need to play Knights of the Old Republic 1 to enjoy this game. After returning from the yacht, you can negotiate with Vogga the Hutt to send fuel to Telos. Take the Shuttle back to Grenn for a reward, an item (Armorply Plating Mark II).Email addresses are not posted in the FAQ, unless you specifically state that you want it to be. What would you rather look at for a few dozen hours. but only to upgrade items, not to create or breakdown items. ........................................................................... Bao-Dur..................................................................... If no one gets 20, whoever has the highest total wins. But you also just won, and it took your time from when time started again as the winning time. SIDEQUEST: Suspicious Goods (the Hold Out Blaster) If you take the modified hold out blaster to Grenn he gives you the quest to get to the bottom of this black market on Telos station. There's only one person who even sells weapons here, so go to the Merchant in the same area, the Duros in the back by the workbench, Samhan, and ask him about the gun. Ask about the Black Market, and say that you'd like to get involved.Notes ------------------------------------------------------------------------------- You will find the most up to date version of this FAQ at: Obviously this thing contains SPOILERS. However, in Ko TOR2, there is one major effect of this choice, the difference in whether you can pick up the Handmaiden character or the Disciple character. (100 XP) If you're going Light Side on this, listen to his entire plan first, then once you know what he's after, go and report it to Lt. (50 XP) He gives you a counter-mission, some fake goods (presumably) to give to Samhan and instructions on fooling him into making an illegal transaction. Agree to escort him to the docking bay, and you're transported to the Docks area. (500 Credits, 150 XP, LSP) Once he's in jail, Grenn thanks you, and you can say something.

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